Hello, future citizens of reHabbo!
Welcome to our very first development log. We're building reHabbo as a free, community-first retro hotel: a place to decorate rooms, meet people, and enjoy the familiar charm of pixel furniture and avatars, with a modern experience around it.
We're still in development, so this is a look at what's already here, what's being tested, and what we're working toward. No grand opening announcement just yet.
A new front door: reCMS
Our redesigned website, reCMS, is already running. It gives the hotel a cleaner home for sign-ins, profiles, news, and the journey into the game. We're combining a modern, glass-inspired website with the nostalgic pixel world rather than trying to replace its character.
The visual design will keep evolving. We'd rather get the essential systems working reliably first than pretend every page is finished.
Under the hood: reEmulator
We're also developing reEmulator, our customized emulator built on the foundations of PlusEMU. Development and isolated tests have focused on safer shutdowns, more dependable game operations, and authenticated management tools. This newer emulator build is not yet running in production; the live hotel still uses the previous server package while we prepare a controlled upgrade.
We're keeping the game's familiar foundations while improving the parts that help a hotel stay stable over time.
A newsroom of our own
This is our first official reHabbo devlog, published under the verified reHabbo Admin identity. Our new editorial tools now let us prepare, review, and publish hotel updates directly. That means the news section can finally start telling our story rather than displaying a default installation announcement.
What we're building next
- A stable multiplayer home: continue checking room creation, furniture placement, inventory persistence, and everyday gameplay.
- A fair, generous economy: make ordinary furniture affordable, reward active participation, and keep collectible items meaningful.
- A better catalog and profiles: introduce furniture collections thoughtfully and give citizens a stronger sense of identity.
- A more polished experience: refine the website and client without losing the pixel-art atmosphere.
These are development priorities, not promises that every feature is already live. We'll share confirmed changes as they become ready.
See you around the hotel
reHabbo is a fan-made, non-commercial community project, not an official Habbo service. The goal is simple: build a welcoming little pixel world that people actually want to return to.
Thanks for being here this early. This is only Devlog #001.
— reHabbo Administration
